They didn't know how, but they definitely knew it was true - the weird thing is, they were almost right. Someone, somewhere, knew there was a way to get Lara Croft naked, or to find Mew under that truck. In the days before everything was one Google search away from an answer, these rumours spread through playgrounds, offices, online forums, and magazines.
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'90s gaming is full of similar rumours, although admittedly few involve the protagonist getting naked. “Our response was to add the ‘shower scene’ at the end of Tomb Raider 2 where Lara shoots the player for daring to try and spy on her undressing.” It was for this reason that the shower scene was added in Tomb Raider 2 - not to titillate players, but to tell them off. “It annoyed us because a) it didn’t exist and b) it meant we’d meet people at parties who thought we were perverts making pornographic video games for children,” Rummery says. For Douglas and Rummery, both of whom will be sharing their full thoughts on the Tomb Raider series later in the week, Nude Raider was as annoying as it was infamous - especially as more people started to believe it.
Related: Tomb Raider's Next Game Needs To Learn From Tomb Raider: LegendHowever, despite the fact that a naked Lara Croft in 1996 would just be a vague, flesh coloured stick person, the rumour persisted.
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How exactly this cheat was activated varied, and for good reason - the Nude Raider code was never true. You either pushed a certain button combination, activated a certain bug, or found a certain collectible, and Lara Croft would strip naked. Because smaller teams meant it was easier for individuals to slip their own Easter eggs into games, and because gaming in the '90s was far more of a boys club than it is even today, a rumour persisted around a secret Easter egg: Nude Raider. The core team of the first Tomb Raider consisted of just six people, two of whom were co-creator Paul Douglas and programmer Gavin Rummery. Back in the '90s, when Lara first took the world by storm, teams were much smaller. These days, games are developed by huge teams working on extremely specific tasks - it took 2,000 people to make The Last of Us Part 2, for example. There are so many myths behind the development of Tomb Raider.